This was my first full study of Zbrush for cracks, damage, and stone edgewear. I created a base template in Maya, imported to Zbrush, and sculpted in the damage. I then brought my lower poly models into Substance Painter, using masks to note where certain edgewear, grime, and dirt would be located in RGB channels. I then used a master material, and textures the medallions. I brought my models into Unreal and rendered them with a cinecamera. Fan art of the Medallions from The Legend of Zelda series. I do not own the rights. Credit goes to Nintendo.