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Pearlscale Goldfish
Substance Painter Render

Substance Painter Render

Substance Painter Render

Substance Painter Render

Substance Painter Render

Substance Painter Render

Unreal Engine Renders

Unreal Engine Renders

High Poly and Low Poly with Wireframe

High Poly and Low Poly with Wireframe

WIP Sculpts

WIP Sculpts

Pearlscale Goldfish

This was a 3 week exercise in organic sculpting. I modeled a high poly model in Zbrush, using an alpha to create the scales. I baked down the high poly to a lower poly model, but with nanite on the scene, the low poly ended up being 75k polys. Using polygroups I then UVed the model, cleaned it up in Maya, then using a proprietary texture system I masked my RGB channels in Substance Painter, then textured and integrated the model in Unreal Engine 5. Rendered in Substance Painter.

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